![]() The game tries to cough up a few tutorials in the form of quests, but they don't help much. How do you know that you need to carry a map into a dungeon for the auto-map to be usable at all? You - that's right - don't. How do you know that, despite the fact that most of the time you only get 8-10 bonus points, you can get up to 40 (!) just by canceling and making a new character again? You don't. How do you find out how to gain spells to cast? You don't. This game offers virtually no explanation of what the hell is going on or what you can - or are supposed - to do. ![]() Let's start with the lack of a good start in the game, since that seems appropriate. Let me start with the small number of plusses real quick: the art quality is really good, there are a lot of classes & races, and Atlus has done their usual nice job with the translation. Whereas EO managed to get most things that people liked about classic 3D dungeon games together in one nice little package, Class of Heroes gets it all horribly wrong. ![]() ![]() I hate to say this, because I love Atlus and really want to support them, but this game is the rather ironic opposite of Eltrian Odyssey. A sign that indicates a lack of something. Think of every hypen in the topic title here as a minus sign.
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